Armor Class —
Hit Points —
Speed 30 ft.
Senses —
Languages —
Challenge —
Special Equipment. The Stranger wears an invisible ring of mind shielding that thwarts magical attempts to read their thoughts. The Stranger also wears dimensional shackles but is eager to be rid of them. One touch from Omid's mace-key causes the shackles to fall off, freeing the Stranger.
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
KftGV, p. 173