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The Wretched

Small monstrosity, Lawful Evil

Armor Class 15 (natural armor)

Hit Points 10 (4d6 - 4)

Speed 40 ft.

STR 7 (-2)
DEX 12 (+1)
CON 9 (-1)
INT 5 (-3)
WIS 6 (-2)
CHA 5 (-3)

Damage Resistances [object Object]

Senses darkvision 60 ft., passive Perception 8

Languages

Challenge 1/4

Wretched Pack Tactics. The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic damage. The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.

Source

Mordenkainen's Tome of Foes, p. 233