DUMB DECISION TTRPG · Library

Thought Spy

Medium humanoid (any race), Neutral Evil

Armor Class 13 ({@item leather armor|phb})

Hit Points 27 (6d8)

Speed 30 ft.

STR 11 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 16 (+3)
WIS 13 (+1)
CHA 14 (+2)

Skills Deception +6, Insight +3, Investigation +5, Perception +3, Sleight of hand +4, Stealth +4

Senses darkvision 30 ft., passive Perception 13

Languages Common plus any one language

Challenge 1

Cunning Action. On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

Multiattack. The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source

Guildmaster's Guide to Ravnica, p. 233