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Thousand Teeth

Large monstrosity, Neutral Evil

Armor Class 12 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 30 ft., swim 50 ft.

STR 19 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 2 (-4)
WIS 10 (+0)
CHA 7 (-2)

Saving Throws STR +7, CON +6

Skills Athletics +7, Stealth +3

Senses passive Perception 10

Languages

Challenge 6

Hold Breath. Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day). If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

Detect. Thousand Teeth makes a Wisdom (Perception) check.

Lunge. Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions). Thousand Teeth makes a bite attack.

Source

GoS, p. 256