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Thri-kreen Mystic

Medium monstrosity, Any alignment

Armor Class 15 (natural armor)

Hit Points 99 (18d8 + 18)

Speed 30 ft.

STR 12 (+1)
DEX 15 (+2)
CON 13 (+1)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)

Skills Perception +6, Stealth +5, Survival +6

Senses darkvision 60 ft., passive Perception 16

Languages telepathy 60 ft., Thri-kreen

Challenge 5

Actions

Multiattack. The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.

Gythka. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.

Psychic Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.

Drain Vitality (Recharges after a Short or Long Rest). The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt.

Bonus Actions

Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.

Source

BAM, p. 61