Armor Class 11 ({@item leather armor|phb})
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Skills Intimidation +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/2
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Monster Manual (2014), p. 350