Armor Class 9
Hit Points 5 (2d8 - 4)
Speed 30 ft.
Skills Deception +3, Insight +5, Perception +5, Religion +4
Senses passive Perception 15
Languages Common, Elvish, Infernal
Challenge 1/8
Dark Devotion. Thurstwell has advantage on saving throws against being charmed or frightened.
Sacred Flame (Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
BGDIA, p. 34