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Topaz Dragon Wyrmling

Medium dragon (gem), Chaotic Neutral

Armor Class 16 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft., fly 60 ft., swim 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 14 (+2)

Saving Throws DEX +3, CON +3, WIS +3, CHA +4

Skills Intimidation +6, Perception +5, Stealth +3

Damage Resistances cold, necrotic

Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15

Languages Draconic

Challenge 2

Amphibious. The dragon can breathe both air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) necrotic damage.

Desiccating Breath (Recharge 5–6). The dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Source

Fizban's Treasury of Dragons, p. 223