DUMB DECISION TTRPG · Library

Torogar Steelfist

Large monstrosity, Lawful Evil

Armor Class 17 (natural armor)

Hit Points 168 (16d10 + 80)

Speed 40 ft.

STR 25 (+7)
DEX 17 (+3)
CON 20 (+5)
INT 8 (-1)
WIS 9 (-1)
CHA 16 (+3)

Saving Throws STR +11, CON +9

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, Common

Challenge 11

Goring Rush. Immediately after using the Dash action, Torogar can make one melee attack with his horns.

Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.

Rage (Recharges after a Short or Long Rest). As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits: He has advantage on Strength checks and Strength saving throws. He deals an extra 3 damage when he hits a target with a melee weapon attack. He has resistance to bludgeoning, piercing, and slashing damage.

Special Equipment. Torogar wears gauntlets of flaming fury and a belt of fire giant strength. Without the belt, his Strength is 21. He also carries a soul coin.

Actions

Multiattack. Torogar makes three attacks: two with his scimitars and one with his horns.

Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage, or 17 (2d6 + 10) slashing damage while raging, plus 3 (1d6) fire damage from the gauntlets of flaming fury.

Horns. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage, or 19 (2d8 + 10) piercing damage while raging.

Source

BGDIA, p. 112