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Tortle Druid

Medium humanoid, Any alignment

Armor Class 17 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR 14 (+2)
DEX 10 (+0)
CON 12 (+1)
INT 11 (+0)
WIS 15 (+2)
CHA 12 (+1)

Skills Animal handling +4, Nature +2, Survival +4

Senses passive Perception 12

Languages Aquan, Common

Challenge 2

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 244