Armor Class 16
Hit Points 82 (11d8 + 33)
Speed 30 ft.
Saving Throws STR +5, CON +5, CHA +2
Senses passive Perception 10
Languages Common plus one other language
Challenge 4
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. m +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. r +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
Monster Manual (2024), p. 307