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Tough Boss

Small humanoid, Neutral

Armor Class 16

Hit Points 82 (11d8 + 33)

Speed 30 ft.

STR 17 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 10 (+0)
CHA 11 (+0)

Saving Throws STR +5, CON +5, CHA +2

Senses passive Perception 10

Languages Common plus one other language

Challenge 4

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. m +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. r +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Source

Monster Manual (2024), p. 307