Armor Class 12
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Senses passive Perception 10
Languages Common
Challenge 1/2
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Mace. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. r +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Monster Manual (2024), p. 307