DUMB DECISION TTRPG · Library

Tough

Small humanoid, Neutral

Armor Class 12

Hit Points 32 (5d8 + 10)

Speed 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 11 (+0)

Senses passive Perception 10

Languages Common

Challenge 1/2

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. r +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Source

Monster Manual (2024), p. 307