DUMB DECISION TTRPG · Library

Tower Hand

Medium humanoid, Any alignment

Armor Class 14 (Unarmored Defense)

Hit Points 22 (4d8 + 4)

Speed 40 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 14 (+2)
CHA 9 (-1)

Skills Insight +4

Senses passive Perception 12

Languages Common

Challenge 1/2

Unarmored Defense. While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).

Source

QftIS, p. 217