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Transmuter

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 40 (9d8)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 17 (+3)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 5

Transmuter's Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects: Darkvision out to a range of 60 feet An extra 10 feet of speed while the bearer is unencumbered Proficiency with Constitution saving throws Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit) If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Source

Volo's Guide to Monsters, p. 218