DUMB DECISION TTRPG · Library

Tressym

Tiny monstrosity, Any alignment

Armor Class 12

Hit Points 5 (2d4)

Speed 40 ft., fly 40 ft., climb 30 ft.

STR 3 (-4)
DEX 15 (+2)
CON 10 (+0)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)

Skills Perception +5, Stealth +4

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 15

Languages understands Common but can't speak

Challenge 0

Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.

Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.

Poison Sense. The tressym can detect whether a substance is poisonous by taste, touch, or smell.

Familiar. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Source

SKT, p. 242