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Triton Shorestalker

Medium humanoid (triton), Neutral Evil

Armor Class 13

Hit Points 32 (5d8 + 10)

Speed 30 ft., swim 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 15 (+2)
CHA 11 (+0)

Skills Nature +4, Perception +4, Stealth +5

Damage Resistances cold

Senses darkvision 60 ft., passive Perception 14

Languages Common, Primordial

Challenge 2

Amphibious. The triton can breathe air and water.

Nimble Escape. The triton can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

Multiattack. The triton makes two urchin-spine shortsword attacks.

Urchin-Spine Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Poisoned Spine. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Source

Mythic Odysseys of Theros, p. 244