Armor Class 13
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
Skills Nature +4, Perception +4, Stealth +5
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 14
Languages Common, Primordial
Challenge 2
Amphibious. The triton can breathe air and water.
Nimble Escape. The triton can take the Disengage or Hide actions as a bonus action on each of its turns.
Multiattack. The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisoned Spine. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Mythic Odysseys of Theros, p. 244