Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
Skills Perception +3
Senses darkvision 60, passive Perception 13
Languages —
Challenge 3
Two Heads. The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the owlbear's heads is asleep, its other head is awake.
Multiattack. The two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
IMR, p. 90