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Umber Hulk

Large monstrosity, Chaotic Evil

Armor Class 18

Hit Points 93 (11d10 + 33)

Speed 30 ft., burrow 20 ft.

STR 20 (+5)
DEX 13 (+1)
CON 16 (+3)
INT 9 (-1)
WIS 10 (+0)
CHA 10 (+0)

Senses Darkvision 120 ft., Tremorsense 60 ft., passive Perception 10

Languages Umber Hulk

Challenge 5

Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The umber hulk makes three Rend attacks.

Rend. m +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.

Bonus Actions

Confusing Gaze (Recharge 5–6). wis DC 14, each creature in a 30-foot Cone. The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn:

Source

Monster Manual (2024), p. 312