Armor Class 14
Hit Points 162 (25d8 + 50)
Speed 30 ft.
Saving Throws DEX +8, WIS +6
Skills Arcana +5, Perception +6, Stealth +8
Senses Darkvision 120 ft., passive Perception 16
Languages Common, Elvish, Undercommon
Challenge 9
Fey Ancestry. Magic can't put the shadow walker to sleep.
Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.
Multiattack. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst. m,r +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8 + 5) Psychic damage.
Shadow Cowl. wis DC 17, one creature the shadow walker can see within 120 feet. 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.
EFA, p. 99