Armor Class 17 ({@item breastplate|phb}, {@item shield|phb})
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Skills Athletics +5, History +4, Perception +3, Religion +4
Damage Resistances radiant, [object Object]
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge 2
Illumination. The soldier magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can extinguish or restore this light as a bonus action.
Turn Resistance. The soldier has advantage on saving throws against any effect that turns undead.
Multiattack. The soldier makes two spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant damage if the target is a fiend or undead.
ERLW, p. 311