Armor Class 12
Hit Points 97 (13d10 + 26)
Speed 50 ft.
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses Darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan; telepathy 120 ft.
Challenge 5
Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.
Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.
Hooves. m +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Radiant Horn. m +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.
Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.
Monster Manual (2024), p. 313