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Vadalis Heir

Small humanoid (human), Neutral

Armor Class 14

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 12 (+1)
DEX 16 (+3)
CON 15 (+2)
INT 10 (+0)
WIS 17 (+3)
CHA 13 (+1)

Saving Throws DEX +5, CON +4, WIS +5

Skills Animal handling +7, Nature +4, Stealth +5

Senses passive Perception 13

Languages Common, Sylvan

Challenge 4

Pack Tactics. The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.

Scimitar. m +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 3 (1d6) Poison damage.

Lunar Wisp. r +5, range 60 ft. Hit: 9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.

Bonus Actions

Spur Beast. The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.

Source

EFA, p. 85