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Vajra Safahr

Medium humanoid (human), Lawful Neutral

Armor Class 14

Hit Points 126 (23d8 + 23)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 20 (+5)
WIS 11 (+0)
CHA 16 (+3)

Saving Throws STR +2, DEX +4, CON +3, INT +12, WIS +7, CHA +5

Skills Arcana +10, History +10

Senses passive Perception 10

Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon

Challenge 13

Special Equipment. Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.

Staff Spells. While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Actions

Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Source

WDH, p. 217