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Valetta

Medium humanoid (dragonborn), Neutral

Armor Class 13 ({@item chain shirt|phb})

Hit Points 27 (5d8 + 5)

Speed 25 ft.

STR 10 (+0)
DEX 10 (+0)
CON 12 (+1)
INT 13 (+1)
WIS 16 (+3)
CHA 13 (+1)

Skills Medicine +7, Persuasion +3, Religion +5

Damage Resistances lightning

Senses passive Perception 13

Languages Common, Draconic

Challenge 2

Divine Eminence. As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Actions

Breathe Weapon. Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Source

WDH, p. 47