DUMB DECISION TTRPG · Library

Vampire Familiar

Small humanoid, Neutral Evil

Armor Class 15

Hit Points 65 (10d8 + 20)

Speed 30 ft., climb 30 ft.

STR 17 (+3)
DEX 16 (+3)
CON 15 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 14 (+2)

Saving Throws DEX +5, WIS +2

Skills Perception +4, Persuasion +4, Stealth +7

Damage Resistances necrotic

Condition Immunities [object Object]

Senses Darkvision 60 ft., passive Perception 14

Languages Common plus one other language

Challenge 3

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. m,r +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Source

Monster Manual (2024), p. 314