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Vampire Nightbringer

Small undead, Neutral Evil

Armor Class 16

Hit Points 142 (19d8 + 57)

Speed 30 ft., fly 30 ft.

STR 16 (+3)
DEX 18 (+4)
CON 16 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 15 (+2)

Saving Throws DEX +7, WIS +5

Skills Perception +5, Stealth +7

Damage Immunities cold, necrotic

Condition Immunities charmed, exhaustion, frightened

Senses Darkvision 120 ft., passive Perception 15

Languages Common plus one other language

Challenge 8

Sunlight Hypersensitivity. The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vampire makes one Bite attack and one Shadow Strike attack.

Bite. m +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Shadow Strike. m +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the vampire takes the Hide action.

Source

Monster Manual (2024), p. 316