Armor Class 16
Hit Points 90 (12d8 + 36)
Speed 30 ft.
Saving Throws DEX +6, WIS +3
Skills Perception +3, Stealth +6
Damage Resistances necrotic
Senses Darkvision 60 ft., passive Perception 13
Languages Common plus one other language
Challenge 5
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses:
Multiattack. The vampire makes two Claw attacks and uses Bite.
Claw. m +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite. con DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Deathless Agility. The vampire takes the Dash or Disengage action.
Monster Manual (2024), p. 315