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Vampire Warden

Medium undead, Neutral Evil

Armor Class 18

Hit Points 190 (21d8 + 96)

Speed 30 ft.

STR 21 (+5)
DEX 15 (+2)
CON 18 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 17 (+3)

Saving Throws CON +8, WIS +6

Skills Athletics +9, Perception +10

Damage Resistances necrotic

Condition Immunities exhaustion, frightened

Senses Darkvision 120 ft., passive Perception 20

Languages Common

Challenge 10

Magic Resistance. The vampire has Advantage on saving throws against spells and other magical effects.

Vampire Weakness. The vampire has these weaknesses:

  • Forbiddance

    The vampire can't enter a residence without an invitation from an occupant.
  • Running Water

    The vampire takes 20 Acid damage if it ends its turn in running water.
  • Stake to the Heart

    If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition, the vampire has the Paralyzed condition until the weapon is removed.
  • Sunlight

    The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
  • Immobile Restoration

    If the vampire drops to 0 Hit Points while it doesn't have the Petrified condition, it turns to stone, regains 50 Hit Points, and has the Petrified condition for 1 hour.

Actions

Multiattack. The vampire makes two Claw attacks and uses Bite or Guardian's Command.

Claw. m +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.

Bite. con DC 16, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. 7 (1d4 + 5) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Reactions

Resilient Flesh. The vampire is hit by a melee attack roll from an attacker the vampire can see. The vampire reduces the damage it takes from the attack by 11 (2d6 + 4).

Source

ABH, p. 20