Armor Class 15 ({@item breastplate|PHB})
Hit Points 9 (2d8)
Speed 30 ft.
Skills Deception +5, Insight +4, Persuasion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish
Challenge 1/8
Fey Ancestry. Varnyr has advantage on saving throws against being charmed, and magic can't put Varnyr to sleep.
Multiattack. Varnyr makes two attacks.
Cane. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Parry. Varnyr adds 2 to their AC against one melee attack that would hit it. To do so, Varnyr must see the attacker and be wielding a melee weapon.
CM, p. 63