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Viari

Medium humanoid (human), Chaotic Good

Armor Class 18 ({@item +1 Studded Leather Armor||+1 studded leather})

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR 12 (+1)
DEX 20 (+5)
CON 14 (+2)
INT 10 (+0)
WIS 8 (-1)
CHA 14 (+2)

Saving Throws DEX +8, INT +3

Skills Acrobatics +11, Athletics +7, Perception +5, Performance +5, Persuasion +5, Sleight of hand +11, Stealth +8

Senses passive Perception 15

Languages Common, Draconic, Thieves' cant

Challenge 5

Evasion. If Viari is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.

Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers increases by 5 feet.

Sneak Attack (1/Turn). Viari deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Viari that isn't incapacitated and Viari doesn't have disadvantage on the attack roll.

Actions

Multiattack. Viari makes two attacks with his shortsword and two attacks with his rapier.

+1 Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Reactions

Uncanny Dodge. Viari halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

Source

AI, p. 198