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Viconia DeVir

Medium humanoid ([object Object]), Neutral Evil

Armor Class 21 ({@item cloak of protection}, {@item plate armor|PHB|plate}, {@item shield|PHB})

Hit Points 135 (30d8)

Speed 30 ft.

STR 25 (+7)
DEX 14 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 20 (+5)
CHA 14 (+2)

Saving Throws CON +5, WIS +10

Skills Insight +10, Persuasion +7, Religion +12

Damage Resistances necrotic

Senses darkvision 60 ft., passive Perception 15

Languages Celestial, Common, Elvish

Challenge 13

Fey Ancestry. Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow. While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Special Equipment. Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.

Sunlight Sensitivity. While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Viconia attacks twice with her Magic Mace and uses her Spellcasting action.

Magic Mace. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.

Sacred Cleansing (Recharge 4–6). Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Source

MaBJoV, p. 126