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Victoro Cassalanter

Medium humanoid (half-elf), Lawful Evil

Armor Class 15 ({@item glamoured studded leather}, {@item ring of protection})

Hit Points 97 (15d8 + 30)

Speed 30 ft.

STR 13 (+1)
DEX 13 (+1)
CON 14 (+2)
INT 16 (+3)
WIS 17 (+3)
CHA 18 (+4)

Saving Throws CON +6, WIS +7

Skills History +7, Insight +7, Persuasion +8, Religion +7

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Draconic, Elvish, Infernal

Challenge 10

Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.

Fey Ancestry. Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.

Rod of Rulership. Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be charmed for 8 hours by Victoro. While charmed in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.

Actions

Multiattack. Victoro makes two attacks with his rapier.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Cloak of Shadows (2/Day). Victoro becomes invisible until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.

Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.

Source

WDH, p. 218