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Vlazok

Large fiend (demon), Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 136 (16d10 + 48)

Speed 30 ft., climb 30 ft.

STR 21 (+5)
DEX 18 (+4)
CON 16 (+3)
INT 6 (-2)
WIS 9 (-1)
CHA 9 (-1)

Saving Throws STR +9, CON +7

Skills Perception +3

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, telepathy 120 ft.

Challenge 11

All-Around Vision. The vlazok can't be surprised.

Blood Frenzy. The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance. The vlazok has advantage on saving throws against spells and other magical effects.

Spider Climb. The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The vlazok makes two Gore attacks.

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.

Bonus Actions

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.

Source

VEoR, p. 238