Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
Saving Throws CON +2, WIS +2
Skills Animal handling +4, Arcana +4, Deception +5, History +4, Insight +2, Investigation +4, Perception +2, Performance +7, Persuasion +7, Sleight of hand +3, Survival +2
Senses passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 1/4
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
ToA, p. 235