Armor Class 15
Hit Points 44 (8d8 + 8)
Speed 30 ft.
Saving Throws CON +3, WIS +5
Skills Perception +5, Religion +2, Stealth +5
Damage Resistances poison
Senses Darkvision 120 ft., passive Perception 15
Languages Common, Elvish, Giant
Challenge 2
Fey Ancestry. Magic can't put the priest to sleep.
Venom Staff. m +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.
Intensify Poison. Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.
EFA, p. 98