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Vulkoori Venom Priest

Medium humanoid (elf), Neutral Evil

Armor Class 15

Hit Points 44 (8d8 + 8)

Speed 30 ft.

STR 15 (+2)
DEX 16 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 16 (+3)
CHA 13 (+1)

Saving Throws CON +3, WIS +5

Skills Perception +5, Religion +2, Stealth +5

Damage Resistances poison

Senses Darkvision 120 ft., passive Perception 15

Languages Common, Elvish, Giant

Challenge 2

Fey Ancestry. Magic can't put the priest to sleep.

Actions

Venom Staff. m +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.

Bonus Actions

Intensify Poison. Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.

Source

EFA, p. 98