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War Priest

Medium humanoid (cleric), Any alignment

Armor Class 18 ({@item plate armor|phb|plate})

Hit Points 117 (18d8 + 36)

Speed 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 17 (+3)
CHA 13 (+1)

Saving Throws CON +6, WIS +7

Skills Intimidation +5, Religion +4

Senses passive Perception 13

Languages any two languages

Challenge 9

Actions

Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Bonus Actions

Healing Light (Recharge 4–6). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 254