DUMB DECISION TTRPG · Library

Warforged Soldier

Medium humanoid (warforged), Any alignment

Armor Class 16 (natural armor, {@item shield|phb})

Hit Points 30 (4d8 + 12)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 10 (+0)
WIS 14 (+2)
CHA 11 (+0)

Skills Athletics +5, Perception +4, Survival +4

Damage Resistances poison

Condition Immunities disease

Senses passive Perception 14

Languages Common

Challenge 1

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Source

ERLW, p. 320