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Warlock of the Archfey

Medium humanoid, Any alignment

Armor Class 13

Hit Points 67 (15d8)

Speed 30 ft.

STR 9 (-1)
DEX 16 (+3)
CON 11 (+0)
INT 11 (+0)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws WIS +3, CHA +6

Skills Arcana +2, Deception +6, Nature +2, Persuasion +6

Condition Immunities charmed

Senses passive Perception 11

Languages any two languages (usually Sylvan)

Challenge 4

Actions

Multiattack. The warlock makes two Rapier attacks, or it uses Bewildering Word twice.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.

Bewildering Word. The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 255