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Warlock of the Archfey

Medium humanoid (any race), Any alignment

Armor Class 11

Hit Points 49 (11d8)

Speed 30 ft.

STR 9 (-1)
DEX 13 (+1)
CON 11 (+0)
INT 11 (+0)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws WIS +3, CHA +6

Skills Arcana +2, Deception +6, Nature +2, Persuasion +6

Condition Immunities charmed

Senses passive Perception 11

Languages any two languages (usually Sylvan)

Challenge 4

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Source

Volo's Guide to Monsters, p. 219