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Warlock of the Fiend

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 15 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws WIS +4, CHA +7

Skills Arcana +4, Deception +7, Persuasion +7, Religion +4

Damage Resistances [object Object]

Senses darkvision 60 ft., passive Perception 11

Languages any two languages (usually Abyssal or Infernal)

Challenge 7

Dark One's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.

Source

Volo's Guide to Monsters, p. 219