Armor Class 12
Hit Points 78 (12d8 + 24)
Speed 30 ft.
Saving Throws WIS +4, CHA +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances [object Object]
Senses darkvision 60 ft., passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
Challenge 7
Dark One's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.
Volo's Guide to Monsters, p. 219