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Warrior Commander

Small humanoid, Neutral

Armor Class 18

Hit Points 161 (19d8 + 76)

Speed 30 ft.

STR 21 (+5)
DEX 20 (+5)
CON 18 (+4)
INT 14 (+2)
WIS 16 (+3)
CHA 14 (+2)

Saving Throws STR +9, DEX +9, CON +8, WIS +7

Skills Athletics +9, Insight +7, Perception +7

Senses passive Perception 17

Languages Common plus one other language

Challenge 10

Actions

Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.

Greatsword. m +9, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage. The warrior also creates one of the following effects:

  • Sap

    The target has Disadvantage on its next attack roll before the start of the warrior's next turn.
  • Maneuver

    One ally who can see or hear the warrior can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks.

Longbow. r +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing damage, and the target's Speed decreases by 10 feet until the end of the target's next turn.

Bonus Actions

Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks.

Reactions

Counterattack. The warrior is hit by an attack roll. The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.

Source

Monster Manual (2024), p. 321