Armor Class 21 ({@item plate armor|PHB|plate}, {@item shield|PHB})
Hit Points 78 (12d8 + 24)
Speed 30 ft.
Saving Throws CON +6
Skills Athletics +8, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, plus one of your choice
Challenge —
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Improved Defense. The warrior's AC increases by 1.
Indomitable (1/Day). The warrior can reroll a saving throw that it fails, but it must use the new result.
Martial Role. The warrior has one of the following traits of your choice:
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
DC