DUMB DECISION TTRPG · Library

Warrior

Medium humanoid, Any alignment

Armor Class 21 ({@item plate armor|PHB|plate}, {@item shield|PHB})

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)

Saving Throws CON +6

Skills Athletics +8, Perception +5, Survival +5

Senses passive Perception 15

Languages Common, plus one of your choice

Challenge

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense. The warrior's AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails, but it must use the new result.

Martial Role. The warrior has one of the following traits of your choice:

  • Attacker

    The warrior gains a +2 bonus to attack rolls.
  • Defender

    The warrior gains the Protection reaction below.

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.

Source

DC