Armor Class 20 ({@item plate armor|phb}, {@item shield|phb})
Hit Points 52 (8d8 + 16)
Speed 30 ft.
Saving Throws CON +5
Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception 14
Languages Common, plus one of your choice
Challenge —
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role. The warrior has one of the following traits of your choice:
Extra Attack. The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.
SLW