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Water Elemental Myrmidon

Medium elemental, Neutral

Armor Class 18 ({@item plate armor|phb})

Hit Points 127 (17d8 + 51)

Speed 40 ft., swim 40 ft.

STR 18 (+4)
DEX 14 (+2)
CON 15 (+2)
INT 8 (-1)
WIS 10 (+0)
CHA 10 (+0)

Damage Resistances acid, [object Object]

Damage Immunities poison

Condition Immunities paralyzed, petrified, poisoned, prone

Senses darkvision 60 ft., passive Perception 10

Languages Aquan, one language of its creator's choice

Challenge 7

Magic Weapons. The myrmidon's weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 5–6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

Source

Mordenkainen's Tome of Foes, p. 203