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Wight

Medium undead, Neutral Evil

Armor Class 14

Hit Points 82 (11d8 + 33)

Speed 30 ft.

STR 15 (+2)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 13 (+1)
CHA 15 (+2)

Skills Perception +3, Stealth +4

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 13

Languages Common plus one other language

Challenge 3

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. m +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. r +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. con DC 13, one creature within 5 feet. 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Source

Monster Manual (2024), p. 332