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Winter Wolf

Large monstrosity, Neutral Evil

Armor Class 13

Hit Points 75 (10d10 + 20)

Speed 50 ft.

STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 7 (-2)
WIS 12 (+1)
CHA 8 (-1)

Skills Perception +5, Stealth +5

Damage Immunities cold

Senses passive Perception 15

Languages Common, Giant

Challenge 3

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. m +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). con DC 12, each creature in a 15-foot Cone. 18 (4d8) Cold damage. Half damage.

Source

Monster Manual (2024), p. 334