Armor Class 13
Hit Points 75 (10d10 + 20)
Speed 50 ft.
Skills Perception +5, Stealth +5
Damage Immunities cold
Senses passive Perception 15
Languages Common, Giant
Challenge 3
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Bite. m +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). con DC 12, each creature in a 15-foot Cone. 18 (4d8) Cold damage. Half damage.
Monster Manual (2024), p. 334