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Witchkite

Huge dragon (warlock), Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 220 (21d12 + 84)

Speed 40 ft., fly 80 ft.

STR 23 (+6)
DEX 10 (+0)
CON 18 (+4)
INT 15 (+2)
WIS 17 (+3)
CHA 19 (+4)

Saving Throws DEX +5, WIS +8, CHA +9

Skills Arcana +7, Perception +8, Stealth +5

Damage Resistances fire, psychic

Senses darkvision 120 ft., passive Perception 18

Languages Draconic

Challenge 15

Legendary Resistance (3/Day). If the witchkite fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The witchkite makes two Rend attacks and uses Malevolent Flare once.

Rend. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Malevolent Flare. The witchkite spits magical, green-tinged flame at one creature it can see within 60 feet of itself. The target must make a DC 17 Dexterity saving throw. On a failed save, the target takes 22 (5d8) fire damage and suffers one of the following effects of the witchkite's choice:

  • The target must use its reaction to make a melee attack against another creature of the witchkite's choice that is within the target's reach.
  • The target takes 13 (2d12) psychic damage.
On a successful save, the target takes half as much damage only.

Reactions

Enchanting Gaze. When a creature the witchkite can see moves within 10 feet of it, the witchkite emits an enchanting gaze at the creature. The creature must succeed on a DC 17 Wisdom saving throw or take 10 (3d6) psychic damage and have the charmed condition until the end of its next turn.

Retribution. Immediately after taking damage from a melee attack, the witchkite makes one Rend attack against the attacker.

Source

MCV4EC