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Withers

Medium undead, Neutral Evil

Armor Class 14 ({@item studded leather armor|phb|studded leather})

Hit Points 45 (6d8 + 18)

Speed 30 ft.

STR 15 (+2)
DEX 14 (+2)
CON 16 (+3)
INT 16 (+3)
WIS 13 (+1)
CHA 15 (+2)

Skills Perception +3, Stealth +4

Damage Resistances necrotic, [object Object]

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages the languages he knew in life

Challenge 4

Special Equipment. Withers carries the amulet of the black skull.

Sunlight Sensitivity. While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Source

ToA, p. 145