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Woe Strider

Large aberration, Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 40 ft., climb 40 ft.

STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 8 (-1)
WIS 14 (+2)
CHA 14 (+2)

Skills Intimidation +5, Perception +5

Condition Immunities frightened

Senses darkvision 120 ft., passive Perception 15

Languages telepathy 120 ft.

Challenge 7

Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions

Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.

Source

Mythic Odysseys of Theros, p. 247