Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
Skills Perception +5, Stealth +4
Senses passive Perception 15
Languages —
Challenge 1/4
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Bite. Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.
MCV3MC, p. 7