DUMB DECISION TTRPG · Library

Wolf of the Overworld

Medium beast, Unaligned

Armor Class 13 (natural armor)

Hit Points 11 (2d8 + 2)

Speed 40 ft.

STR 12 (+1)
DEX 15 (+2)
CON 12 (+1)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)

Skills Perception +5, Stealth +4

Senses passive Perception 15

Languages

Challenge 1/4

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Bite. Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.

Source

MCV3MC, p. 7